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 Sephiroth Veroshi

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Sephiroth Veroshi

Sephiroth Veroshi


Posts : 9
Type : Rainbow

Sephiroth Veroshi Empty
PostSubject: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1Wed Jan 28, 2009 10:24 pm

Name: Sephiroth Veroshi

Gender: Male

Village: (Rainbow)

Rank: (SJ) Anbu

Age: (19)

Height: (5'11)
Weight: (165)

Element: wind

Summonings: Wind Dragon

Bio: by getting to crap knock out of him by Zahur Sephiroth wanted to get stronger so he turn to Zahur for training. Zahur accepted Sephiroth as a member of his clan and started training him from the beginning. Now Sephiroth is a member of the strong ninja of Rainbow protecting his village with everything he have.

Family Members: none

Fuuton (Wind) Jutsus

Fuuton: Bouseki Kaze [Wind Release: Spinning Wind]
Rank: C
Requirements: None.
Description: Once the user has completed the necessary seals the user would grab the targets arm or leg and push it in a spinning motion. With the help of wind chakra the target will be engulfed in a small tornado-like movement. The user must back away as to not get hit. After the spinning wind stops the target will be dizzy and disoriented leaving them open for attack.

Fuuton: Kaze Hashi no Jutsu [Wind Release: Wind Bridge Technique]
Rank: C
Requirements: None.
Description: This technique was developed as a quicker way to give or retrieve an object at crucial moments in a given range. By focusing on an object and then using ones chakra and performing a few handseals, they will form a small ball of wind around the object in an attempt to lift it. At this point the object can either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack. However note that this jutsu can't be used to freely move around a weapon in mid-air. It can only make it return to you, or send it flying in a random direction.

Fuuton: Fuugekitai Kabe [Wind Release: Wind Repel Wall]
Rank: C
Requirements: None.
Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterwards, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Chakura Kyuin no Jutsu [Chakra Absorption Technique]
Rank: B
Requirements: None.
The user is able to absorb the physical and spiritual chakra energy of the opponent into himself. This technique can be used for both offensive and defensive purposes. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media

Fuuton: Chikadoukaze [Wind Release: Subterranean Wind Tunnel]
Rank: B
Requirements: None.
Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.


Fuuton: Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None.
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Fuuton: Fuukobushi [Wind Release: Wind Fists]
Rank: B
Requirements: None.
Description: A technique that does not require hand seals, the user makes punching motions towards target. Using the wind the target will feel blows of wind hit their body and be pushed back, halted or hindered. This only works at max 10 feet away. This ability doesn't require the use of handseals.

Fuuton: Kaze Ba-suto [Wind Release: Wind Burst]
Rank: B
Requirements: None
Description: This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air. Concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement. Of course, other strong winds can cause the user to go in different directions from what was intended.

Fuuton: Meimei Fuuyaiba no Jutsu [Wind Release: Invisible Wind Blade Technique]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: This wind technique can only be used with a form of weapon. Touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. Upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals. This technique does not require hand seals.

Fuuton: Kamikaze Hashira [Wind Release: God Wind Pillars]
Rank: B
Requirements: None.
Description: The user's spins around for a short time, once done with his handseals. Mimicking his movements, four pillars of spinning wind will appear around a certain target. This wind can enhance a Katon attack causing a fire storm.

Fuuton: Tatsumaki Turappu [Wind Release: Tornado Trap]
Rank: B
Requirements: None.
Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

A Rank Jutsus

Fuuton: Ichi Motte Sono Kaze [Wind Release: One With the Wind]
Rank: A
Requirements: None.
Description: This jutsu allows the user to blend in with the wind. This won't make in entirely invisible, but just a bit blurry. The user will also be able to move at a faster rate than normal.

Fuuton: Fuujourui [Wind Release: Wind Fortress]
Rank: A
Requirements: None
Description: A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certain elemental attacks will be bounced as well. The downside of this jutsu is that it uses immense amounts of chakra.

Doton: Hikimado [Earth Release: Trap Door]
Rank: A
Requirements: None.
Description: The user summons a great animal-shaped dome that falls down on their target (Most likely a huge beast or summon) to trap them.

Fuuton: Kaze no A-ma- no Jutsu [Wind Release: Wind Armor]
Rank: A
Requirements: None
Description: While using this technique, the user's body is coated by a form of wind, and basically uses it to make the body lighter making it capable of faster movements and actions by about 1.25 times usual. As a side effect, the body is that much more vulnerable to being blown or forced back from an attack or something with forceful power.

Fuuton: Kaze no Yaiba [Wind Release: Wind Blade]
Rank: A
Requirements: None.
Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals.

Fuuton: Mujuuryou no Kiten [Wind Release: Zero Gravity Point]
Rank: A
Requirements: None
Description: A wind technique that allows the user to make a target ‘lose’ their gravity and place them in a zero gravity and zero friction zone, meaning the target loses any normal ability he has to react, such as dodging, countering… etc. This jutsu uses a high concentration of air and wind under a target to counter his weight.

Kazeryuu no Jutsu [Wind Dragon Technique]
Rank: A
Requirements: None.
Description: Through a long series of handseals, the user calls upon a a vortex portal at their side. From that emerges a wind dragon that has a body of a spinning tornado. The dragon is bound at its origin to the portal but can extend out to be long enough for a wide battlefield. The dragon also has the power to blow away most obstacles, or to cut them apart if they are unwilling to be moved.

Fuuton: Raputa- no Mureboukou [Wind Release: Raptor Swarm Assault]
Rank: A
Requirements: None.
Description: The user finishes his very long series of handseals first. Afterwards, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.


Fuuton: Tatsu no Ooshigoto [Wind Release: Dragon's Big Job]
Rank: A
Requirements: Wind-creating Weapon.
Description: the user will use his weapon to create a mild current of summoning directing the sky, causing the sky to grow dark and stormy. These clouds will create a great cutting tornado that will drop down on top of the target.


Kokuangyo no Jutsu [Verse of Black Darkness Skill]
Rank: S (Kinjutsu)
Requirements: None.
Description: A genjutsu technique that effectively blinds the user's the enemy. Total darkness engulfs them, and they can see nothing but their own body. The caster can then freely attack their enemy in this state with no tremendous worry of a counter-attack, unless the enemy is extremely talented. If the user is caught while still casting this technique, the jutsu is immediately dispelled.


:Finishers:
Ryusa Bakuryu [Quicksand Waterfall]
Rank: S (kinjutsu) Forbidden Jutsus
Requirements: None.
Description: This technique moves sand in the likeness of an ocean wave towards the enemy, covering and "drowning" them in an ocean of sand. It requires a lot of chakra to perform this jutsu.



Clan Seal


Veroshi seal #1- Snow shower
Rank:C
Ability-A large Snow storm appears coverin you for a turn from the opponent, but also makes your opponent unable to be seen for the naked eye.

Veroshi seal #2- Ice Gale
Rank:C
Ability- 2 Large ice shards appear infront and behind the opponent they shoot hard towards the opponent if they trap them, they are frozen for 2 turns.

Veroshi Seal #3- Titans Clench
Rank:C
Ability- A crystalized Titan appears and grasps the opponents with its firm hands and clenches them trapping them for 2 turns and over the two turns the recieve dammage.

Veroshi Seal #4- Divine intervention
Rank:C
Ability- A large pool of mending appears above you and slowly drains down onto you healing you slightly, and boosting your attack and defense slightly.

Veroshi Seal#5- Celerity of Tyro
Rank:C
Ability- Greatly increases the attack speed of the user, but slightly lowers the attack strength.


Last edited by Sephiroth Veroshi on Wed Feb 04, 2009 10:06 am; edited 1 time in total
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PostSubject: Re: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1Wed Jan 28, 2009 10:40 pm

Approved, good job.
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Sephiroth Veroshi

Sephiroth Veroshi


Posts : 9
Type : Rainbow

Sephiroth Veroshi Empty
PostSubject: Re: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1Wed Feb 04, 2009 10:08 am

don't know if this is good for the clan
Name: Ketsueki Bunshin no Jutsu/ Blood Clone Technique.
Rank: C.
Range: 0-25m.
Jutsu Type: Ninjutsu.

Description:
With blood being given a member can form it into the shape of a human, and by performing a few selected hand seals the human blood form will take on the image of the user, creating a rather life like clone. Because of the thickness in blood, it can stand a little more then water clones can take, though of course it can still be destroyed rather easy.

Name: Naimenteki Kengeki; Ketsueki Gosunkugi Heika/ Inner Weapons: Blood Spike Swords.
Rank: C.
Range: 0-5m.
Jutsu Type: Taijutsu.

Description:
Slicing open a single palm, or even both. Sephiroth Veroshi will form a large spike like blade from each palm, using them as melee attack weapons like two swords, or a single sword. Depending on whether he creates one or two. These blades stay positioned in his palms, they can also be used for a variety of other Jutsu's and techniques, though at this stage they are used for Taijutsu like attacks, much like the Kaguya clans ability. Of course this ability is ranked only as C because this is just the creation of the weapons, his techniques, attacks and Jutsu's following up will be of higher rank, but that's for when the character ranks up some.


Name: Ketsueki Senbon/ Blood Senbon.
Rank: C.
Range: 0-30m.
Jutsu Type: Ninjutsu.

Description:
Be giving blood, a member can form it into small needle like projectiles, to be thrown towards a desired target or whatever other use they can be used for. Just another version of a Senbon, much like the glass or even ice senbons. Depending on the power of the Shinobi many of these blood senbon can be created at a time, for the user to create their own unique attacks and Jutsu's.

Name: Heimei Ketsueki Senbon Renda/ Simple Blood Senbon Barrage.
Rank: C.
Range: 0-25m.
Jutsu Type: Ninjutsu.

Description:
This is the simple version, as there is a much more advanced way to complete this move. As for this version, the range and accuracy are much lower. Sephiroth Veroshi will begin by slicing open a palm, aiming the wound towards an opponent or target, generating Chakra through his arm and using his ability to manipulate and control his blood cells, forming hardened Senbon like blood shards that fire from the wound towards the target, much like a puppets senbon launcher.

Name: Joukyuu Ketsueki Senbon Renda; Hajimaru/ Advanced Blood Senbon Barrage; Begin.
Rank: C.
Range: 0-5m.
Jutsu Type: Ninjutsu.

Description:
The first step to the advanced Blood senbon Barrage. Like the Simple version, Sephiroth Veroshi will slice open his palm[s], but instead of beginning the attack he will face his palms down, and let the blood flow from the open wounds, causing a puddle to form on the ground before him. When Sephiroth Veroshi believes the blood amount is great enough, he will then perform a few hand signs, causing the puddle to move about and begin to rise into the air in blob forms, this is the completion of the first step.

Name: Unjou Uzumakisen / Heavens Spiral.
Rank: B.
Range: 0-35m.
Jutsu Type: Ninjutsu.

Description:
Cutting a line around his right arm, from the elbow which spirals around to the wrist, blood seeps out and cam form a large Blood Drill around his arm. This drill reaches another arm length from where his fingertips would be, and is cable of ripping through flesh, bone and even armor. The technique it self is very draining, as it takes a lot of chakra control to make the blood spin like a drill, at such velocity, plus with it's strength being able to dig into many things, it takes quite the effort from Sephiroth Veroshi

Name: Joukyuu Ketsueki Senbon Renda; Hateshi/ Advanced Blood Senbon Barrage; End.
Rank: B.
Range: 0-35m.
Jutsu Type: Ninjutsu.

Description:
Continuing from the first step, Sephiroth Veroshi will wait till the blood had risen from the ground, along with the last hand seals he formed the blood would have been separated into different small blobs of thick liquid. Performing another short combination of hand seals the blood then 'fires' forth, the blobs stretched out into a thin senbon like projectile and hardening, becoming razor sharp also. Performing the technique in the advanced form ads to speed, accuracy and range that the blood senbon can travel, though it takes a considerable longer time then the simple blood senbon.


Name: Karakurenai Hoshinjutsu / Crimson Art of Self-Protection.
Rank: B.
Range: 0-5m.
Jutsu Type: Ninjutsu.

Description:
Be creating a large wound on Him self, usually a deep lengthy cut along his forearms, Sephiroth Veroshi can bring forth a stream of blood able to become a hardened shape, being used as a shield for on coming attacks. Usually only using this technique against a variety of long ranged attacks, guarding him self from projectiles and other things of that manner.
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PostSubject: Re: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1Wed Feb 04, 2009 3:38 pm

Post that in a pm next time please Seph, if it is for the clan.
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Sephiroth Veroshi

Sephiroth Veroshi


Posts : 9
Type : Rainbow

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PostSubject: Re: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1Thu Feb 19, 2009 12:48 pm

Hikariton - Mitsukai Tsubasa no Jutsu [Light Release - Angel Wings Skill]
- Creates a pair of angel wings for the user to use
- Rank B
- Effect: The user gathers chakra into their back as a pair of angelic wings spring forth. The wings can be used for flight, and they can be used for blocking taijutsu attacks and attacking.

Hikariton - Akaaka Mitsukaidan no Jutsu [Light Release - Shining Angel Blast Skill]
- Sending off an angel made of light to attack the opponent
- Rank S
- Effect: The user sends forth a great deal of light towards the opponent, taking in a green tint to it as it forms the figure of an angelic figure with four large wings and a blade in its hand. The angel can attack through smashing into the opponent, but also can attack with its blade
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PostSubject: Re: Sephiroth Veroshi   Sephiroth Veroshi Icon_minitime1

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